Steel, stealth, and everything in between

Combat

Fights are close, loud and decided by position. Everything else is a way to avoid one.

Melee

Lock-on, defence, finishing

A cinematic orbit camera locks to a target and switches by a flick of the stick. You can block, dodge-roll, and, with a shield, parry: strike inside the attacker’s glowing window and they stagger instead of you.

Hold the attack for a heavy swing: half again the damage, and it staggers whoever it hits (Elites shrug off part of it, Bosses all of it). Finish a weakened enemy with an execution and the camera frames the kill; sword and greatsword finishers have three variations each and never repeat back to back. Elite enemies enter a second, faster phase at half health. Bosses punish habit.

Enemies block, shield-bearers time their own parries, and some carry a Relief and cast the same spells you do. Wear armour and each piece turns aside its share of certain kinds of harm; a shield blunts two-handed blows.

Every weapon family has a signature technique on its own button, with a shared cooldown, and every armed family has a mastery perk to sharpen it. Enemies use the same techniques against you.

The execution camera in a development build
Development build capture. Execution camera. Test environment.
Weapon techniques

Each weapon has a secret

Dagger

Flurry

Eight quick stabs. Quiet, cruel, close.

Sword

Sundering Thrust

A lunge that ignores part of an enemy’s armor.

Axe

Rending Cleave

Strikes up to three enemies and leaves them bleeding.

Greatsword

Executioner’s Arc

A wide frontal sweep.

Greataxe

Falling Ruin

Leap, and break the ground where you land.

Bow

Arrowstorm

Five waves of arrows fall on an aimed spot.

Unarmed

Savage Combination

A four-hit combination for when it comes to that.

Torch

Torch Sweep

A sweeping strike with a lit torch. Its burning effects are still in development.

Other techniques are learned from people in the world, such as the Thieves’ Gutter Cut, a dagger strike that leaves a wound that will not close.

Drawing the bow in a development build
Development build capture. Bow draw, over-the-shoulder aim. Placeholder character.
Weapon ultimates

One moment per fight

Beyond the technique, every weapon family carries a rare, charged ultimate on a long cooldown. They are the loudest thing your weapon can do.

  • DaggerFinal Whisper
  • SwordDuelist’s Verdict
  • AxeReaver’s Fury
  • GreataxeBonebreaker
  • GreatswordGrave Procession
  • BowThe Last Arrow
  • TorchFuneral Pyre
  • UnarmedDisarm

Weapon ultimates are in active development. Names and values may change.

Not everything is a fight

Other ways through

Stealth

Crouch. Stay out of the light. A detection meter reads distance, light, your skill and the angle of view. Throw a stone. Pick a pocket. Pick a lock. Sleeping people stay asleep, until they do not.

Taming

A goat, a deer, a moose, a cow, a bear or even a Minotaur can be tamed. Tamed animals follow, fight, level and, within a window, can be revived.

Dirty tricks

Pocket sand, bear traps and rope snares. Not honourable. Very effective.

Stealth, crime and the law Skills and progression

Together

Co-op

The campaign supports up to four players. Host a game on your network, join by address, or share one PC with two-player split-screen; couch players can also join an online session. A PvP arena hub supports up to eight, in team matches from 1v1 to 4v4. More about the Arena.

Every player keeps their own saves, quests, karma and law record, and party members cannot damage each other. Join a hosted campaign with a new character or one you already have. Everyone who wounded an enemy earns its full experience; a fallen player respawns while the rest fight on; one skip ends a cutscene for the whole party. If the host leaves, the campaign is saved and everyone returns to the main menu.

Reliefs are shared ground: any player can cast through any ally’s Relief of the right tradition, one caster at a time, and spells never hurt your own side.

Online play currently covers LAN and direct-IP connections. Internet play through a service such as Steam has not been enabled yet.

Controls

Controller and keyboard

Every flow in the game is built for gamepad as well as mouse and keyboard, split-screen included.

Lock on
F · RB + right stick click
Block
Hold right mouse · LT
Dodge roll
Q · right stick click (while moving)
Weapon technique
G · Y
Weapon ultimate
LB + RB
Cast spells 1–4
1–4 · RB + face button
Relief Ultimate
5 · RB + LB
Tame an animal
Hold H · hold Y

The camera orbits close and zooms with the wheel, slides over your shoulder when you aim a bow, eases in at walls and doorways and holds steady on stairs.