A realm of believers, rulers, thieves and things that wait. None of them are simple, and few are safe.
She waits at the old waypoints, offers passage, instruction and warnings, and never quite says what she wants in return.
The spiritual authority of Start Village. His conviction is what makes him dangerous.
Once a healer of the plague-stricken. Now something that is no longer entirely alive or dead, and appears where the story is about to turn.
Keeper of the Holy tradition in the Hidden Village. He teaches what he knows, and weighs whether you should be taught it.
The Old Man's son. A Blood Relief master who guards the King and Queen, and the one person the Hidden Village cannot reach.
The Old Man's daughters. They keep the village's affairs, and they know where their brother is.
The rulers of the Kingdom. They cannot be treated as ordinary people, and the guards will not forgive you for trying.
In development
Master of the Opera Hall stage. He turns your past into theatre, and reminds you that a second telling does not undo the first.
A thief of the forest hub who teaches a dirty dagger trick to those who earn his notice.
She pours the drinks in Start Village's tavern, and she has seen worse than you.
The keeper of the arena hub, who sees that every fighter enters looking the part.