World & Locations
Villages, forests, a mountain city and an old house with an ossuary under it. The world begins ordinary and gets older.
What the road asks of you
Your own face
A three-page character creator decides who wakes in the ossuary. Nothing about your morality is decided for you.
Horses
Mount up and ride: carve turns, back up, pivot on the spot, sprint, and hold to brake before you climb down. A horse with a rider can be taken by pulling the rider off.
Food and water
Hunger and thirst fall a little every minute. Food heals you over time; drink restores your stamina.
Day, night and weather
The realm keeps time, with day and night, changing weather, and a map that stays black until you have walked there.
Locks and pockets
A key opens a door. So does a steady hand and a well-timed pick. Pockets can be picked too, if the owner never sees you.
Falling and rising
Die, and you wake again at the nearest Cursed Doll.
New Game+ and New Game++
Begin again with more attribute points to spend, against enemies that hit harder and last longer. Still in development.

