A dark medieval-fantasy action RPGEclipsed Realms
The world is a mask.
You wake among the dead beneath an old house. Everyone who learns you survived wants to know why.
- Open-worldAction RPG
- Solo or 4-playerCo-op
- ThreeSchools of magic
- Windows PCUnreal Engine 5
Nothing here is what it seems
Long ago, six blood anchors were bound into a prison for something that could not be destroyed. The prison broke. Kingdoms, creeds and cults grew over the wreck, and every one of them thinks it knows what lies beneath.

Write your spells
Throw down your Relief. Step into its aura. Then write the spell’s word, letter by letter, in front of everyone who is watching. Holy, Blood and Dark: three traditions, each with its own price.

Steel with weight
Lock on, read the swing, parry or roll. Sword, axe, greataxe, dagger, bow and torch each carry a signature technique and a ruinous ultimate. Elites turn faster at half health. Bosses punish habit.

A world that remembers
Karma, corruption, faction reputation, relationships and personality are five separate records, and they are allowed to disagree. Witnesses talk. Guards arrest. People remember who you were when no one was looking.

Never walk it alone
Take the campaign with up to three friends on your network, or share one screen in two-player split-screen. Every player keeps their own quests, karma and law record. A separate PvP arena hub holds up to eight.

Settle it on the sand
Duel an NPC fighter or lead a squad in 2v2 to 4v4 team battles, or bring up to seven friends to a PvP hub. Everyone fights at level 100 with equipment drawn fresh every round, and nothing follows you back to the campaign.
Begin beneath the old house
The Old House
A house older than the village and the Cult. Beneath it, an ossuary. This is where you wake.
Start Village
A farming village with a tavern, a gallows and a Priest. The first ordinary place you see, and the first to feel wrong.

The Forest
A wide wilderness of caves, camps and abandoned places, stranger the further you walk from the road.

Thieves' Hub
A forest camp of tents and banners where the Thieves trade in trust and take their time with strangers.
The Hidden Village
A mountain settlement of Druids, elders and old knowledge, far from the Kingdom's authority.
The Kingdom City
A walled mountain city of gates, guards, lowborn streets and noble halls.

The Opera Hall
A theatre where quests you have lived through are staged again as performances.
None of them are what they seem
The Cursed Doll
She waits at the old waypoints, offers passage, instruction and warnings, and never quite says what she wants in return.
The Priest
The spiritual authority of Start Village. His conviction is what makes him dangerous.
The Old Man
Keeper of the Holy tradition in the Hidden Village. He teaches what he knows, and weighs whether you should be taught it.
The Mage
The Old Man's son. A Blood Relief master who guards the King and Queen, and the one person the Hidden Village cannot reach.

The Jester
Master of the Opera Hall stage. He turns your past into theatre, and reminds you that a second telling does not undo the first.
News & development
What the current build does
A plain account of what is playable in the development build today, and what is not yet.
Announcement · 28 October 2026The Eclipsed Realms website is open
A home for the game while it is still in development: the world, its people, and what the build can do today.
Wake among the dead
Follow development and be told when something real happens.