Holy · Blood · Dark

Magic

Magic here has a body. It is thrown down, written out and paid for.

How casting works

The Relief

1

Throw the Relief

A board-like object is thrown to the ground ahead of you. It grows and projects an aura around itself.

2

Stand in its aura

You can only cast from within the aura of your own tradition. Only one Relief of each tradition can lie in the world at a time.

3

Write the word

Casting is physical. The spell’s word is written across the board letter by letter, in the open, where anyone can watch.

4

Release

Cost and cooldown are paid only when the last letter lands. Interrupt the writing and nothing is spent.

Three traditions

What will you give up?

Preservation, restoration, restraint.

The disciplined tradition. Holy magic mends, shields and holds, and it asks for the one thing a fighter can least afford to give away in the middle of a fight: breath. Its keepers believe power should be restrained by the person who carries it.

Pays with
Endurance
Resource
Spends stamina
Found
Taught in the Hidden Village.
A Holy Relief laid down in a development build. Cultists nearby have witnessed it.
Development build capture. A Holy Relief laid down in a development build. Cultists nearby have witnessed it.
  1. 1Lesser HealH.E.L.P.

    A pulse from the Relief restores a fifth of your health. Refused when you are already whole.

    15 staminaCooldown 8 s

  2. 2Greater HealH.E.L.P. M.E.

    A deeper restoration: nearly half your health.

    30 staminaCooldown 25 s

  3. 3Holy ArmorK.E.E.P. M.E.

    A ward of light that hardens you against blows for twenty seconds.

    25 staminaCooldown 30 s

  4. 4Binding LightH.O.L.D.

    A wedge of light sweeps outward and roots enemies in place. They can still strike what is within reach.

    25 staminaCooldown 15 s

  5. UltDivine RenewalS.A.V.E. M.E.

    An aura that heals over time. The Holy ultimate.

    50 staminaCooldown 90 s

Alternate ultimate: Old Man's Blessing B.L.E.S.S. M.E.
An alternate Holy ultimate, learned from a teacher in the world rather than found in the skill tree.

Costs and cooldowns are development values and will be tuned before release. Keyboard and controller inputs are listed on the combat page.

The cost of the dark

Corruption is permanent

Dark spells need no stamina and no blood. They add Dark Points instead, and those do not wear off. At a hundred, the caster is corrupted for good: the Holy Relief refuses them, their health and stamina fall by a tenth, and their Dark magic comes faster and hits harder.

There is a way to turn corruption into power, and it is not offered to anyone else.

Corruption in the archive

Beyond the school

Each ultimate has a rival

Every tradition has a default ultimate in slot five, and an alternate that can only be learned from someone in the world. The Old Man teaches one. The Kingdom’s court mage is associated with another. A fully corrupted player can learn a third.

The schools are not classes. A player can learn from all three and pay all three prices.