Things that should not be

Bestiary

Summoned, mutated or simply hungry. A field guide to what lives in the realm.

Demon

Flesh Demons

Summoned things of ritual and blood. The Cult calls them; so, in time, can you.

Beast

Wendigos

Antlered horrors of the deep Forest. Their cave is a place of Blood Relief.

Monster

The Minotaur

A horned brute of the Arena. Wild things can be tamed; this one is no exception.

Monster

The Bridge Troll

A hulking troll of the old bridges.

In development

Corrupted

Corrupted Wildlife

Bears, bats and stranger things. Ordinary animals changed by what leaks from the broken world.

Corrupted

Mutant Bear

A bear that is a little too large, with its own way of moving.

Horror

The Changeling

A lost boy, an invitation to dinner, and something at the table.

Spoilers

Corrupted

Bats

A bat that bites for more than a bat should, and never settles.

Corrupted

Hybrid Rat

Something that was a rat, once, and is now larger, louder and wrong.

In development

Corrupted

Hybrid Moose

A moose that grew something it should not have.

In development

Corrupted

Hybrid Bird

Feathers, and more than feathers.

In development

Beast

Bears

The Forest's oldest predator, and the reason some caves are best left alone.

Beast

Beasts of the Field

Goats, deer, moose and cows. Prey, livestock and, with patience, companions.

Human

Cultists

Robed, devoted and armed. The Cult's faithful, from frightened initiates to hardened ritualists.

Human

The Cult Shaman

A senior keeper of the Cult's rites, at home in the Cult Village church.

Human

The Plague Doctor

A beaked mask in the Witch Village, and the authority of someone who has seen a great deal of death.

In development

Human

Thieves

Quick hands and quicker knives. They lay traps before they fight fair.

Human

Guards, Knights and Templars

The Kingdom's law, with swords, bows and greataxes. Break it and they come for you.