Location

The Opera Hall

A theatre where quests you have lived through are staged again as performances.

The curtain is always up. The Jester will list the tales you have lived and ask which to perform.

The audience cheers or sneers according to how you play. Nothing carries over: no loot, no experience, no changes to the world you walk back into.

It is one of the stranger rooms in a grim game, and it is on purpose.