Creature

Guards, Knights and Templars

The Kingdom's law, with swords, bows and greataxes. Break it and they come for you.

Most of the time they are not your enemy. City guards walk the streets with swords, bows and greataxes. Knights hold the important places. Templars stand for the Kingdom’s faith, and their armour is something more than steel: inside the reach of a Relief, every piece a Templar wears slowly mends its wearer. Anyone who takes that armour for themselves gets the same gift.

Commit a crime where someone can see it and that changes. Guards arrest when they can and fight when they must, and violence against the Crown can leave them hostile for good.